Art Smith
Me and two friends joined the Godot wild jam as a fun challenge to learn how to make games, and how to use the Godot engine. We had a blast making all the art music and code for this game. Its far from perfect containing numerous bugs and visual glitches. Our main algorithm for measuring the quality of the weapons' you draw was a herculean task, that we only half achieved before nightfall. If you have any constructive criticisms we would be glad to hear them, other than that please enjoy the first ever project by PeekGames™ . (name to be determined)
coding : budermich & alex
art made by armanica
Comments
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My Gameplay:
Loved the pixel art, but the player spends most of his time forging, and the graphics aren't really good looking good there
Good choice having a grid of pixels as your canvas for optimization
You need to draw lines between the previous position of the mouse and the new one, instead of just putting the pixel, or it will skip
Music is nice
The concept is good, but needs a better execution
thank you for the feedback yeah the execution could do a tad bit of work me and my friend had a blast making this as our first game witch also was for a game jam I'm the guy that did the art didn't really do coding but for a bigger project i probably will be